Gathering Risk: What Number 1 Does and Does Not Tell You
Read gathering depth and tile level before risking Great Misfortune. A number 1 can signal good or bad fortune; inspect before assuming a safe reward.
FAQ
Does 1 mean the next card is good?
Is Moderate gathering always free of Great Misfortune?
What should I collect before attempting riskier gathering?
Can the Straw Doll undo every loss without a penalty?
Which gathering setting should you check first?
Read the map tile level and the gathering depth together. The October 17 Demo notice gives a narrow, useful rule: on Level 1–5 tiles, Moderate gathering has zero Great Misfortune cards and Deep gathering has one. It does not say every Moderate board everywhere has zero risk.

| Situation | What the source establishes |
|---|---|
| Level 1–5, Moderate | Zero Great Misfortune cards under the dated update. |
| Level 1–5, Deep | One Great Misfortune card under that update. |
| Higher or unidentified tile level | Do not extend the Level 1–5 rule without checking. |
| A displayed number 1 | It does not distinguish Great Fortune from Great Misfortune. |
Why is a number 1 not a safe reward marker?
In the complete gathering discussion, the developer says both Great Fortune and Great Misfortune display 1. That directly answers the player who saw a good-looking clue, selected another card and died. Seeing one clue does not locate the desirable card elsewhere on the board.
The developer recommends using 检视 inspection cards and accumulating 化险为夷 protection cards before challenging the dangerous outcome. These are the reply’s Chinese item names, retained to help match a partially translated interface. We have not verified their current English labels or a fixed shop that always sells them.
What is a practical lower-risk decision sequence?
- Identify the actual tile level instead of relying only on the region’s appearance.
- Compare Moderate and Deep for that tile, using the Level 1–5 boundary above.
- Check the inspection and protection cards you really own.
- Inspect uncertainty before treating a number 1 as a good result.
- Decide whether the resource is worth the remaining risk; an upgrade or a previous lucky run is not a guarantee.
The forum contains conflicting player statements about “middle” gathering. They do not consistently identify the tile level or exact build. The dated official rule is more precise than either “Moderate is always safe” or “Moderate always contains instant death.” For materials needed by a recipe, use Fusion and preparation to identify the intended ingredient before choosing a riskier trip.
What if a protective item leaves only one year?
The developer’s October 27 reply explains that the one-year setting leaves time to return to Camp, store money or use lifespan medicine. More advanced protection and lifespan options were described as later content, not as a currently unlocked universal rescue. Check your actual remaining time and Camp progression rather than assuming the lost lifespan has been restored.
If the board differs from the documented scope, preserve the tile level, depth, visible cards and Demo date for a report. This is a source-backed risk guide checked November 7 against the Demo notices through November 2, not a tested safe-board algorithm. Fate-wheel controls concern a different decision system and do not erase gathering risk.
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